1/4/2024 0 Comments Recompile game reviewThis was distracting at first, but it really grew on me as the game went on. The benefit of massive amounts of scenery is that the developers were able to make it so things far away looked fuzzy and broken and then fixed themselves as you approached them. Most Metroidvania games tend to be 2D, so the use of 3D animation was also interesting and done quite well. The music helps add to the feeling of being a small program located inside of a massive system set out to destroy it. The only downside there is sometimes it takes a bit too long to fall to my death. Tight platforming takes places in some cavernous locations, which is fascinating to see. While the story may be a little lacking, the environment and atmosphere in the game is excellent throughout. The story is not bad, it is just not quite as good as it could have been given the concept and inspirations. The passion and care from the developers is always evident, but can feel a bit lacking at times. It’s quite clear that Dinh is trying to present a cautionary tale about Artificial Intelligence, but the story doesn’t always hit the mark. Director Phi Dinh lists movies like Tron, Reboot, and the Matrix as influences for the game, and those influences are quite evident from the start. The game takes place inside of a computer system and does a great job of creating the promised atmospheric feeling. Players take control of a semi-sapient program that is fighting back to avoid being deleted. The story of Recompile is relatively interesting. Recompile was developed by Phigames and is coming to PC, PlayStation 5, and Xbox Series X (available on Gamepass) on August 19th. Axiom Verge 2 did an excellent job of that by implementing a dimensional rift aspect, and Recompile attempts to do the same as an atmospheric 3D game. With the Metroidvania field crowded with so many classics, new entries must find ways to set themselves apart from the rest of the pack.
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